Card Codex

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17 May 2024: Card library updated.

Gravitational Shift

3UU · Enchantment

Creatures with flying get +2/+0. Creatures without flying get -2/-0.

Similar cards

Color identity:
NameManaTypeText
Dawnglare Invoker 2WCreature — Kor Wizard Flying {8}: Tap all creatures target player controls. 2/1
Exoskeletal Armor 1GEnchantment — Aura Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
Wreath of Geists GEnchantment — Aura Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
Kitesail Skirmisher 3UCreature — Human Pirate Flying Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/1
Trueheart Twins 4RCreature — Jackal Warrior You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, creatures you control get +1/+0 until end of turn. 4/4
Steady Tortoise 4GCreature — Turtle Ward {2} Whenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile. 3/3
Baneclaw Marauder Creature — Werewolf Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4
Hushwing Gryff 2WCreature — Hippogriff Flash Flying Creatures entering the battlefield don't cause abilities to trigger. 2/1
Devkarin Dissident 1GCreature — Elf Warrior {4}{G}: Devkarin Dissident gets +2/+2 until end of turn. 2/2
Iridescent Blademaster 1GCreature — Elf Warrior {3}{G}: Iridescent Blademaster gets +2/+2 until end of turn. 2/2
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