Card Codex

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17 May 2024: Card library updated.

Gravitational Shift

3UU · Enchantment

Creatures with flying get +2/+0. Creatures without flying get -2/-0.

Similar cards

Color identity:
NameManaTypeText
Archway Angel 5WCreature — Angel Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4
Grassland Crusader 5WCreature — Human Cleric Soldier {T}: Target Elf or Soldier creature gets +2/+2 until end of turn. 2/4
Vampire Hounds 2BCreature — Vampire Dog Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. 2/2
Talas Explorer 1UCreature — Human Pirate Scout Flying When Talas Explorer enters the battlefield, look at target opponent's hand. 1/1
Trenching Steed 3WCreature — Horse Rebel Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. 2/3
Lifted by Clouds 2UInstant — Arcane Target creature gains flying until end of turn. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Pyre Charger RRCreature — Elemental Warrior Haste {R}: Pyre Charger gets +1/+0 until end of turn. 1/1
Mawcor 3UUCreature — Beast Flying {T}: Mawcor deals 1 damage to any target. 3/3
Loyal Pegasus WCreature — Pegasus Flying Loyal Pegasus can't attack or block alone. 2/1
Ancient Gold Dragon 5WWCreature — Elder Dragon Flying Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. 7/10
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