M:tG card similarity search
3R · Sorcery
Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Name | Mana | Type | Text |
---|---|---|---|
Yavimaya Hollow | Legendary Land | {T}: Add {C}. {G}, {T}: Regenerate target creature. | |
Grapeshot Catapult | 4 | Artifact Creature — Construct | {T}: Grapeshot Catapult deals 1 damage to target creature with flying. 2/3 |
Pain's Reward | 2B | Sorcery | Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards. |
Archetype of Endurance | 6GG | Enchantment Creature — Boar | Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5 |
Merfolk Skydiver | GU | Creature — Merfolk Mutant | Flying When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. {3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 |
Hissing Iguanar | 2R | Creature — Lizard | Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker. 3/1 |
Crossbow Ambush | G | Instant | Creatures you control gain reach until end of turn. (They can block creatures with flying.) |
Homing Lightning | 2RR | Instant | Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature. |
Guard Dogs | 3W | Creature — Dog | {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. 2/2 |
Drach'Nyen | 4BR | Legendary Artifact — Equipment | Echo of the First Murder — When Drach'Nyen enters the battlefield, exile up to one target creature. Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |