M:tG card similarity search
3R · Sorcery
Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Name | Mana | Type | Text |
---|---|---|---|
Pelakka Predation | 2B | Sorcery | Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card. |
Zamriel, Seraph of Steel | 2WW | Legendary Creature — Angel | Flying As long as it's your turn, equipped creatures you control have indestructible. 3/4 |
As Luck Would Have It | G | Enchantment | Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) |
Gnoll Hunter | 1G | Creature — Gnoll | Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter. 2/2 |
Guerrilla Tactics | 1R | Instant | Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target. |
Markov Waltzer | 2RW | Creature — Vampire | Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. 1/3 |
Hint of Insanity | 2B | Sorcery | Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand. |
Ruthless Deathfang | 4UB | Creature — Dragon | Flying Whenever you sacrifice a creature, target opponent sacrifices a creature. 4/4 |
Hammer Jammer | 3R | Creature — Goblin Warrior | As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result. Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result. 0/0 |
Time Beetle | 1U | Creature — Alien Insect | Skulk (This creature can't be blocked by creatures with greater power.) Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) 1/1 |