Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gravity Sphere

2R · World Enchantment

All creatures lose flying.

Similar cards

Color identity:
NameManaTypeText
Deadshot Minotaur 3RGCreature — Minotaur When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. Cycling {R/G} ({R/G}, Discard this card: Draw a card.) 3/4
Turn 2UInstant Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.)
Academy Drake 2UCreature — Drake Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it. 2/2
Sassy Gremlin Blood Stickers {TK}{TK} — Whenever this creature attacks, create a Treasure token. {TK}{TK}{TK}{TK}{TK} — {3}: Target creature gains flying until end of turn. {TK}{TK} — 3/2 {TK}{TK}{TK}{TK}{TK}{TK} — 10/10
Owl Familiar 1UCreature — Bird Flying When Owl Familiar enters the battlefield, draw a card, then discard a card. 1/1
Restoration Angel 3WCreature — Angel Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. 3/4
Be'lakor, the Dark Master 3UBRLegendary Creature — Demon Noble Flying Prince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control. Lord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target. 6/5
Skirge Familiar 4BCreature — Phyrexian Imp Flying Discard a card: Add {B}. 3/2
Thunder Wall 1UUCreature — Wall Defender (This creature can't attack.) Flying {U}: Thunder Wall gets +1/+1 until end of turn. 0/2
Mirror March 5REnchantment Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
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