Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gray Harbor Merfolk

1U · Creature — Merfolk Rogue

Gray Harbor Merfolk can't be blocked. Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker. 0/3

Similar cards

Color identity:
NameManaTypeText
Stealth Mission 2USorcery Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
Hunted Ghoul BCreature — Zombie Hunted Ghoul can't block Humans. 1/2
Bessie, the Doctor's Roadster 2Legendary Artifact — Vehicle Haste Whenever Bessie attacks, another target legendary creature can't be blocked this turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/4
Green Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Hurr Jackal RCreature — Jackal {T}: Target creature can't be regenerated this turn. 1/1
Lurker 2GCreature — Beast Lurker can't be the target of spells unless it attacked or blocked this turn. 2/3
Saddle of the Cavalier 2GArtifact — Equipment Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less. Equip {3}
Angelic Field Marshal 2WWCreature — Angel Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. 3/3
Craven Knight 1BCreature — Human Knight Craven Knight can't block. 2/2
Abu Ja'far WCreature — Human When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. 0/1
Page 29