M:tG card similarity search
3BB · Creature — Zombie Performer
When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life. 2/4
Name | Mana | Type | Text |
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Righteous Aura | 1W | Enchantment | {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. |
Teferi, Timebender | 4WU | Legendary Planeswalker — Teferi | [+2]: Untap up to one target artifact or creature. [−3]: You gain 2 life and draw two cards. [−9]: Take an extra turn after this one. Loyalty 5 |
Courser of Kruphix | 1GG | Enchantment Creature — Centaur | Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. 2/4 |
Baleful Beholder | 4BB | Creature — Beholder | When Baleful Beholder enters the battlefield, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 6/5 |
Village Bell-Ringer | 2W | Creature — Human Scout | Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control. 1/4 |
Aswan Jaguar | 1GG | Summon Jaguar | When Aswan Jaguar comes into play, choose a random creature type from those in target opponent's deck. {G}{G}, {T}: Bury target creature of the chosen type. 2/2 |
Valentin, Dean of the Vein | B | Legendary Creature — Vampire Warlock | Menace, lifelink If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." 1/1 |
Kemba's Outfitter | W | Creature — Cat Artificer | When Kemba's Outfitter enters the battlefield, choose one — • Choose an Equipment card in your hand. It perpetually gains equip {1}. • Target Equipment you control perpetually gains equip {1}. 2/1 |
Ichor Rats | 1BB | Creature — Phyrexian Rat | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Ichor Rats enters the battlefield, each player gets a poison counter. 2/1 |
Dire Fleet Interloper | 3B | Creature — Human Pirate | Menace When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2 |