M:tG card similarity search
3BB · Creature — Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 2/4
Name | Mana | Type | Text |
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Platinum Emperion | 8 | Artifact Creature — Golem | Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.) 8/8 |
Righteous Valkyrie | 2W | Creature — Angel Cleric | Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. 2/4 |
Setessan Petitioner | 1GG | Creature — Human Druid | When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 2/2 |
Necron Overlord | 2BB | Artifact Creature — Necron Noble | Relentless March — {X}, {T}, Tap X untapped artifacts you control: Target opponent loses X life. 2/5 |
Cliffhaven Vampire | 2WB | Creature — Vampire Warrior Ally | Flying Whenever you gain life, each opponent loses 1 life. 2/4 |
Creeping Inn | Artifact Creature — Horror Construct | Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn. {4}: Creeping Inn phases out. 3/7 | |
Psychic Transfer | 4U | Sorcery | If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. |
Death Cloud | XBBB | Sorcery | Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. |
Repay in Kind | 5BB | Sorcery | Each player's life total becomes the lowest life total among all players. |
Goblin Game | 5RR | Sorcery | Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up. |