M:tG card similarity search
3BB · Creature — Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 2/4
Name | Mana | Type | Text |
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Odious Witch | Creature — Human Warlock | Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life. 3/3 | |
Okiba Reckoner Raid | B | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent loses 1 life and you gain 1 life. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Nocturnal Feeder | 2B | Creature — Vampire Rogue | Flying When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life. 2/1 |
Terashi's Grasp | 2W | Sorcery — Arcane | Destroy target artifact or enchantment. You gain life equal to its mana value. |
Desiccated Naga | 2B | Creature — Zombie Naga | {3}{B}: Target opponent loses 2 life and you gain 2 life. Activate only if you control a Liliana planeswalker. 3/2 |
One with Death | B | Instant | You lose the game. |
Orcus, Prince of Undeath | X2BR | Legendary Creature — Demon | Flying, trample When Orcus, Prince of Undeath enters the battlefield, choose one — • Each other creature gets -X/-X until end of turn. You lose X life. • Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn. 5/3 |
Bronzebeak Foragers | 3W | Creature — Dinosaur | When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield. {X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life. 3/4 |
Queza, Augur of Agonies | 1WUB | Legendary Creature — Cephalid Advisor | Whenever you draw a card, target opponent loses 1 life and you gain 1 life. 3/4 |
Carnival of Souls | 1B | Enchantment | Whenever a creature enters the battlefield, you lose 1 life and add {B}. |