Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grayscaled Gharial

U · Creature — Crocodile

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 1/1

Similar cards

Color identity:
NameManaTypeText
Squirrel-Powered Scheme 2BEnchantment Increase the result of each die you roll by 2.
Entourage of Trest 4GCreature — Elf Soldier When Entourage of Trest enters the battlefield, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch. 4/4
Imperious Mindbreaker 1UUCreature — Human Wizard Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness." 1/4
Whack 3BSorcery This spell costs {3} less to cast if it targets a white creature. Target creature gets -4/-4 until end of turn.
Marshmist Titan 6BCreature — Giant This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 4/5
Insatiable Gorgers 2RRCreature — Vampire Berserker Insatiable Gorgers attacks each combat if able. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 5/3
Storrev, Devkarin Lich 1BBGLegendary Creature — Zombie Elf Wizard Trample Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat. 5/4
Snarlfang Vermin BCreature — Rat Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability. Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life. 2/1
Fell Flagship 3Artifact — Vehicle Pirates you control get +1/+0. Whenever Fell Flagship deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3
Walking Skyscraper 8Artifact Creature — Construct This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Trample Walking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) 8/8
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