M:tG card similarity search
U · Creature — Crocodile
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Citadel Siege | 2WW | Enchantment | As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls. |
Worldspine Wurm | 8GGG | Creature — Wurm | Trample When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library. 15/15 |
Star-Crowned Stag | 3W | Creature — Elk | Whenever Star-Crowned Stag attacks, tap target creature defending player controls. 3/3 |
Souls of the Faultless | WBB | Creature — Spirit | Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. 0/4 |
Ecstatic Electromancer | 1U/RU/R | Creature — Goblin Wizard | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card. 2/3 |
Ghostly Prison | 2W | Enchantment | Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. |
Propaganda | 2U | Enchantment | Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. |
Howl of the Night Pack | 6G | Sorcery | Create a 2/2 green Wolf creature token for each Forest you control. |
Caller of the Claw | 2G | Creature — Elf | Flash When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn. 2/2 |
Coralhelm Commander | UU | Creature — Merfolk Soldier | Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1. 2/2 |