Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Great Hall of Starnheim

· Land

Great Hall of Starnheim enters the battlefield tapped. {T}: Add {B}. {W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.

Similar cards

Color identity:
NameManaTypeText
Ezuri's Predation 5GGGSorcery For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Outlaws' Merriment 1RWWEnchantment At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
Nuka-Cola Vending Machine 3Artifact {1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Wolfrider's Saddle 3GArtifact — Equipment When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it. Equipped creature gets +1/+1 and can't be blocked by more than one creature. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Open the Graves 3BBEnchantment Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
Plaxmanta 1UCreature — Beast Flash When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it. 2/2
Cascade Bluffs Land {T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Crystal Quarry Land {T}: Add {C}. {5}, {T}: Add {W}{U}{B}{R}{G}.
Fetid Heath Land {T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
Fire-Lit Thicket Land {T}: Add {C}. {R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
Page 246