Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Great Wall

2W · Enchantment

Creatures with plainswalk can be blocked as though they didn't have plainswalk.

Similar cards

Color identity:
NameManaTypeText
Platinum Angel 7Artifact Creature — Angel Flying You can't lose the game and your opponents can't win the game. 4/4
Stupefying Touch 1UEnchantment — Aura Enchant creature When Stupefying Touch enters the battlefield, draw a card. Enchanted creature's activated abilities can't be activated.
Hithlain Rope 2Artifact Hithlain Rope can't be sacrificed. {1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. {2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope.
Long Goodbye 1BInstant This spell can't be countered. (This includes by the ward ability.) Destroy target creature or planeswalker with mana value 3 or less.
Alabaster Wall 2WCreature — Wall Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn. 0/4
Blood Frenzy 1RInstant Cast this spell only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
Crimson Roc 4RCreature — Bird Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. 2/2
Vassal's Duty 3WEnchantment {1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
The Ancient One UBLegendary Creature — Spirit God Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value. 8/8
Blessed Sanctuary 3WWEnchantment Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
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