M:tG card similarity search
4G · Creature — Elf Archer
Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. 2/4
Name | Mana | Type | Text |
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Timberpack Wolf | 1G | Creature — Wolf | Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf. 2/2 |
Cinder Giant | 3R | Creature — Giant | At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. 5/3 |
Giant's Skewer | 1B | Artifact — Equipment | Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Contraption Cannon | 4 | Artifact | {2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control. |
Ampryn Tactician | 2WW | Creature — Human Soldier | When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |
Laccolith Grunt | 2R | Creature — Beast | Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. 2/2 |
Laccolith Titan | 5RR | Creature — Beast | Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. 6/6 |
Laccolith Whelp | R | Creature — Beast | Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn. 1/1 |
Mistway Spy | U | Creature — Merfolk Detective | Flying Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. 1/1 |
Angelic Field Marshal | 2WW | Creature — Angel | Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. 3/3 |