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17 May 2024: Card library updated.

Greater Auramancy

1W · Enchantment

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.

Similar cards

Color identity:
NameManaTypeText
Aether Tunnel 1UEnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and can't be blocked.
Tricks of the Trade 3UEnchantment — Aura Enchant creature Enchanted creature gets +2/+0 and can't be blocked.
Cage of Hands 2WEnchantment — Aura Enchant creature Enchanted creature can't attack or block. {1}{W}: Return Cage of Hands to its owner's hand.
Inventory Management RWInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control.
Casting of Bones 2BEnchantment — Aura Enchant creature When enchanted creature dies, draw three cards, then discard one of them.
Divine Favor 1WEnchantment — Aura Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3.
Lashknife 1WEnchantment — Aura If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Enchant creature Enchanted creature has first strike.
Clear 1WInstant Destroy target enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)
Tranquil Path 4GSorcery Destroy all enchantments. Draw a card.
Kumano's Blessing 2REnchantment — Aura Flash Enchant creature If a creature dealt damage by enchanted creature this turn would die, exile it instead.
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