Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Greater Realm of Preservation

1W · Enchantment

{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Blinding Fog 2GInstant Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Skarrgan Skybreaker 4RRGCreature — Giant Shaman Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) {1}, Sacrifice Skarrgan Skybreaker: It deals damage equal to its power to any target. 3/3
Uncle Istvan 1BBBCreature — Human Prevent all damage that would be dealt to Uncle Istvan by creatures. 1/3
Spirit of Resistance 2WEnchantment As long as you control a permanent of each color, prevent all damage that would be dealt to you.
Trained Pronghorn 1WCreature — Antelope Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. 1/1
The Stasis Coffin 3Legendary Artifact {2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn.
Outfitted Jouster 2BRCreature — Human Knight When Outfitted Jouster enters the battlefield, conjure a card named Steelclaw Lance and a card named Brawler's Plate onto the battlefield and attach them to Outfitted Jouster. If damage would be dealt to Outfitted Jouster while it's equipped, prevent that damage. When damage is prevented this way, sacrifice an Equipment attached to Outfitted Jouster. 2/2
Champion Lancer 4WWCreature — Human Knight Prevent all damage that would be dealt to Champion Lancer by creatures. 3/3
Phantom Centaur 2GGCreature — Centaur Spirit Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. 2/0
Djeru's Resolve WInstant Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
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