Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Greater Realm of Preservation

1W · Enchantment

{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Oriss, Samite Guardian 1WWLegendary Creature — Human Cleric {T}: Prevent all damage that would be dealt to target creature this turn. Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn. 1/3
Clear Shot 2GInstant Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Personal Incarnation 3WWWCreature — Avatar Incarnation {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. When Personal Incarnation dies, its owner loses half their life, rounded up. 6/6
Hidden Retreat 2WEnchantment Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
Chaotic Backlash 4RInstant Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.
Flayer of the Hatebound 5RCreature — Devil Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target. 4/2
Wing Storm 2GSorcery Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
Absolute Grace 1WEnchantment All creatures have protection from black.
Opportunist 2RCreature — Human Soldier {T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. 2/2
Healer's Headdress 2Artifact — Equipment Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to any target this turn." {W}{W}: Attach Healer's Headdress to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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