Card Codex

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17 May 2024: Card library updated.

Greater Sandwurm

5GG · Creature — Wurm

Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.) 7/7

Similar cards

Color identity:
NameManaTypeText
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Intrepid Hero 2WCreature — Human Soldier {T}: Destroy target creature with power 4 or greater. 1/1
Order of Midnight 1BCreature — Human Knight Flying Order of Midnight can't block. 2/2
Drownyard Amalgam 4UCreature — Zombie Horror When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) {2}{U}: Drownyard Amalgam can't be blocked this turn. 3/6
Magistrate's Veto 2REnchantment White creatures and blue creatures can't block.
Shatter the Sky 2WWSorcery Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Jackal Familiar RCreature — Jackal Jackal Familiar can't attack or block alone. 2/2
Goreclaw, Terror of Qal Sisma 3GLegendary Creature — Bear Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. 4/3
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