Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Greater Tanuki

4GG · Enchantment Creature — Dog

Trample Channel — {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 6/5

Similar cards

Color identity:
NameManaTypeText
Pulse of Llanowar 3GEnchantment If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Arbiter of the Ideal 4UUCreature — Sphinx Flying Inspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types. 4/5
Blood Moon 2REnchantment Nonbasic lands are Mountains.
Supreme Inquisitor 3UUCreature — Human Wizard Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles. 1/3
General Tazri 4WLegendary Creature — Human Ally When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle. {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures. 3/4
Signal the Clans RGInstant Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Undergrowth Recon 1GGEnchantment At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
Zar Ojanen, Scion of Efrava 3GWLegendary Creature — Cat Warrior Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. 4/4
Terra Eternal 2WEnchantment All lands have indestructible.
Growth-Chamber Guardian 1GCreature — Elf Crab Warrior {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle. 2/2
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