M:tG card similarity search
4B · Creature — Werewolf
At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Consume Strength | 1BG | Instant | Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. |
Leeching Bite | 1G | Instant | Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. |
Rites of Reaping | 4BG | Sorcery | Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn. |
Schismotivate | 1UR | Instant | Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. |
Steal Strength | 1B | Instant | Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. |
Churning Reservoir | R | Artifact | At the beginning of your upkeep, put an oil counter on another target nontoken artifact or creature you control. {2}, {T}: Create a 1/1 red Phyrexian Goblin creature token. Activate only if an oil counter was removed from a permanent you controlled this turn or a permanent with an oil counter on it was put into a graveyard this turn. |
Wall of Shadows | 1BB | Creature — Wall | Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. 0/1 |
Whitewater Naiads | 3UU | Enchantment Creature — Nymph | Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn. 4/4 |
Oona's Blackguard | 1B | Creature — Faerie Rogue | Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. 1/1 |
Incursion Specialist | 1U | Creature — Human Wizard | Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn. 1/3 |