Card Codex

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17 May 2024: Card library updated.

Greed's Gambit

3B · Enchantment

When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.

Similar cards

Color identity:
NameManaTypeText
Insolent Neonate RCreature — Vampire Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card. 1/1
Delraich 6BCreature — Horror You may sacrifice three black creatures rather than pay this spell's mana cost. Trample 6/6
Breeding Pit 3BEnchantment At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. At the beginning of your end step, create a 0/1 black Thrull creature token.
Herald of Faith 3WWCreature — Angel Flying Whenever Herald of Faith attacks, you gain 2 life. 4/3
Spectral Reserves 3WSorcery Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
Druidic Ritual 2GSorcery You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Akoum Refuge Land Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
Bloodfell Caves Land Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
Blossoming Sands Land Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
Dismal Backwater Land Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.
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