M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Griffin Aerie | 1W | Enchantment | At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. |
Fireblast | 4RR | Instant | You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target. |
Pest Summoning | 1B/GB/G | Sorcery — Lesson | Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life." |
Sage of the Falls | 4U | Creature — Merfolk Wizard | Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card. 2/5 |
Duskmantle Guildmage | UB | Creature — Human Wizard | {1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. {2}{U}{B}: Target player mills two cards. 2/2 |
Murderous Betrayal | BBB | Enchantment | {B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated. |
Rodolf Duskbringer | 5B | Legendary Creature — Vampire Angel | Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. 4/4 |
Dreadhound | 4BB | Creature — Demon Dog | When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life. 6/6 |
Sporeweb Weaver | 2G | Creature — Spider | Reach, hexproof from blue Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token. 1/4 |
Enter the Dungeon | BB | Sorcery | Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles. |