M:tG card similarity search
2G · Creature — Ooze
Flash When Green Slime enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent. Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Statue | 2BG | Instant | Destroy target artifact, creature, or enchantment. |
First Pick | 3G | Instant | Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) |
Spark Rupture | 2W | Enchantment | When Spark Rupture enters the battlefield, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it. |
Parallax Inhibitor | 2 | Artifact | {1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control. |
Mercenaries | 3W | Creature — Human Mercenary | {3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. 3/3 |
Natural Reclamation | 4G | Instant | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Destroy target artifact or enchantment. |
Absolver Thrull | 3W | Creature — Thrull Cleric | Haunt (When this creature dies, exile it haunting target creature.) When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment. 2/3 |
Southern Paladin | 2WW | Creature — Human Knight | {W}{W}, {T}: Destroy target red permanent. 3/3 |
Homicide Investigator | 1B | Creature — Human Detective | Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/2 |
Soul Ransom | 2UB | Enchantment — Aura | Enchant creature You control enchanted creature. Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability. |