Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Greenhilt Trainee

3G · Creature — Elf Warrior

{T}: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater. 2/3

Similar cards

Color identity:
NameManaTypeText
Champion of the Flame 1RCreature — Human Warrior Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it. 1/1
Cyclonus, the Saboteur 2UBLegendary Artifact Creature — Robot More Than Meets the Eye {5}{U}{B} (You may cast this card converted for {5}{U}{B}.) Flying Whenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 2/5
Bolt Bend 3RInstant This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.
Reckless Ogre 3RCreature — Ogre Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. 3/2
Heightened Reflexes RInstant Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Dúnedain Blade 1WArtifact — Equipment Equipped creature gets +2/+1. Equip Human {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Ravenous Slime 2GCreature — Ooze Ravenous Slime can't be blocked by creatures with power 2 or less. If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime. 1/1
Obsidian Battle-Axe 3Tribal Artifact — Warrior Equipment Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip {3}
Safehold Duo 3G/WCreature — Elf Warrior Shaman Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. 2/4
Vampire's Zeal WInstant Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
Page 118