Card Codex

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17 May 2024: Card library updated.

Greenhilt Trainee

3G · Creature — Elf Warrior

{T}: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater. 2/3

Similar cards

Color identity:
NameManaTypeText
Eternal Isolation 1WSorcery Put target creature with power 4 or greater on the bottom of its owner's library.
Lavastep Raider RCreature — Goblin Warrior {2}{R}: Lavastep Raider gets +2/+0 until end of turn. 1/2
Teeterpeak Ambusher 1RCreature — Goblin Warrior {2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn. 1/3
Yeva's Forcemage 2GCreature — Elf Shaman When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. 2/2
Guiding Bolt 2WInstant Destroy target creature with power 4 or greater. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Skywhaler's Shot 2WInstant Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Vanquish the Foul 5WSorcery Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Crenellated Wall 4Artifact Creature — Wall Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn. 0/4
Unlikely Alliance 1WEnchantment {1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
Kor Line-Slinger 1WCreature — Kor Scout {T}: Tap target creature with power 3 or less. 0/1
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