Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Greenside Watcher

1G · Creature — Elf Druid

{T}: Untap target Gate. 2/1

Similar cards

Color identity:
NameManaTypeText
Wurm's Tooth 2Artifact Whenever a player casts a green spell, you may gain 1 life.
Sound the Call 2GSorcery Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
Centaur Safeguard 2G/WCreature — Centaur Warrior ({G/W} can be paid with either {G} or {W}.) When Centaur Safeguard dies, you may gain 3 life. 3/1
Klothys, God of Destiny 1RGLegendary Enchantment Creature — God Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent. 4/5
Goblin Mutant 2RRCreature — Goblin Mutant Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater. 5/3
Kianne, Dean of Substance 2GLegendary Creature — Elf Druid {T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it. {4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them. 2/2
Mardu Roughrider 2RWBCreature — Orc Warrior Whenever Mardu Roughrider attacks, target creature can't block this turn. 5/4
Shinka Gatekeeper 2RCreature — Ogre Warrior Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you. 3/2
Veteran Adventurer 5GCreature — Human Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs {1} less to cast for each creature in your party. Vigilance 5/5
Karok Wrangler 4GCreature — Elf Druid Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control. 3/3
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