Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Greenside Watcher

1G · Creature — Elf Druid

{T}: Untap target Gate. 2/1

Similar cards

Color identity:
NameManaTypeText
Dance of the Dead 1BEnchantment — Aura Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
Provoke 1GInstant Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
Trickster Mage UCreature — Human Spellshaper {U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land. 1/1
Galadhrim Bow 2GArtifact — Equipment Flash When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Glare of Subdual 2GWEnchantment Tap an untapped creature you control: Tap target artifact or creature.
Cone of Cold 3USorcery Roll a d20. 1—9 | Tap all creatures your opponents control. 10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.
Ranger's Hawk WCreature — Bird Flying {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) 1/1
Leaf Dancer 1GGCreature — Centaur Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/2
Clever Conjurer 2UCreature — Gnome Wizard Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery. 2/3
Acrobatic Leap WInstant Target creature gets +1/+3 and gains flying until end of turn. Untap it.
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