Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gregor, Shrewd Magistrate

1WU · Legendary Creature — Human Advisor

Skulk (This creature can't be blocked by creatures with greater power.) Whenever Gregor, Shrewd Magistrate deals combat damage to a player, draw cards equal to its power. 1/3

Similar cards

Color identity:
NameManaTypeText
Cloak of Feathers USorcery Target creature gains flying until end of turn. Draw a card.
Leap UInstant Target creature gains flying until end of turn. Draw a card.
Serrated Scorpion BCreature — Scorpion When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life. 1/2
Web of Inertia 2UEnchantment At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Valleymaker 5R/GCreature — Giant Shaman {T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G}. 5/5
Farbog Explorer 2WCreature — Human Scout Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/3
Lightning Surge 3RRSorcery Lightning Surge deals 4 damage to any target. Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that permanent or player and the damage can't be prevented. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Overwhelming Forces 6BBSorcery Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Feral Encounter GGSorcery Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
Invasion Plans 2REnchantment All creatures block each combat if able. The attacking player chooses how each creature blocks each combat.
Page 308