M:tG card similarity search
2U · Creature — Horror Wizard
Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities. 1/4
Name | Mana | Type | Text |
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Arcane Proxy | 7 | Artifact Creature — Wizard | Prototype {1}{U}{U} — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost. 4/3 |
Ring of Kalonia | 2 | Artifact — Equipment | Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Bristling Hydra | 2GG | Creature — Hydra | When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn. 4/3 |
Gnawing Vermin | B | Creature — Rat | When Gnawing Vermin enters the battlefield, target player mills two cards. When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn. 1/1 |
Nomad Decoy | 2W | Creature — Human Nomad | {W}, {T}: Tap target creature. Threshold — {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard. 1/2 |
Glissa's Courier | 1GG | Creature — Phyrexian Horror | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/3 |
First Day of Class | 1R | Instant | Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
Twilight Prophet | 2BB | Creature — Vampire Cleric | Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. 2/4 |
Frontline Medic | 2W | Creature — Human Cleric | Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. 3/3 |
Sram's Expertise | 2WW | Sorcery | Create three 1/1 colorless Servo artifact creature tokens. You may cast a spell with mana value 3 or less from your hand without paying its mana cost. |