M:tG card similarity search
2U · Creature — Horror Wizard
Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities. 1/4
Name | Mana | Type | Text |
---|---|---|---|
Drain Power | UU | Sorcery | Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way. |
Faith's Fetters | 3W | Enchantment — Aura | Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities. |
Sunken Citadel | Land — Cave | Sunken Citadel enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources. | |
Base Camp | Land | Base Camp enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard. | |
City of Solitude | 2G | Enchantment | Players can cast spells and activate abilities only during their own turns. |
Linvala, Keeper of Silence | 2WW | Legendary Creature — Angel | Flying Activated abilities of creatures your opponents control can't be activated. 3/4 |
Blood Sun | 2R | Enchantment | When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities. |
Word of Command | BB | Instant | Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. |
Brutal Suppression | R | Enchantment | Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate. |
Thousand-Year Elixir | 3 | Artifact | You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature. |