Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gretchen Titchwillow

GU · Legendary Creature — Halfling Druid

{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield. 0/4

Similar cards

Color identity:
NameManaTypeText
Bortuk Bonerattle 4BGLegendary Creature — Troll Shaman Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand. 4/4
Research the Deep 1USorcery Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Chance 3RSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards.
Morska, Undersea Sleuth GWULegendary Creature — Vedalken Fish Detective You have no maximum hand size. At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth. 2/3
Exultant Cultist 2UCreature — Human Wizard When Exultant Cultist dies, draw a card. 2/2
Contradict 3UUInstant Counter target spell. Draw a card.
Dismiss 2UUInstant Counter target spell. Draw a card.
Vizier of the Anointed 3UCreature — Human Cleric When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle. Whenever you activate an eternalize or embalm ability, draw a card. 2/4
Slinking Skirge 3BCreature — Phyrexian Imp Flying {2}, Sacrifice Slinking Skirge: Draw a card. 2/1
Afterlife Insurance 1W/BInstant Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
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