M:tG card similarity search
GU · Legendary Creature — Halfling Druid
{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield. 0/4
Name | Mana | Type | Text |
---|---|---|---|
Worms of the Earth | 2BBB | Enchantment | Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth. |
Maze Skullbomb | 1 | Artifact | {1}, Sacrifice Maze Skullbomb: Draw a card. {2}{G}, Sacrifice Maze Skullbomb: Target creature you control gets +3/+3 and gains trample until end of turn. Draw a card. Activate only as a sorcery. |
Smuggler's Copter | 2 | Artifact — Vehicle | Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3 |
Ludevic, Necro-Alchemist | 1UR | Legendary Creature — Human Wizard | At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.) 1/4 |
Sheoldred, the Apocalypse | 2BB | Legendary Creature — Phyrexian Praetor | Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life. 4/5 |
Leyline of the Void | 2BB | Enchantment | If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead. |
Coastal Piracy | 2UU | Enchantment | Whenever a creature you control deals combat damage to an opponent, you may draw a card. |
Strata Scythe | 3 | Artifact — Equipment | Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip {3} |
Sail into the West | 2GU | Instant | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. |
Conspiracy Theorist | 1R | Creature — Human Shaman | Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn. 2/2 |