M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Legolas, Master Archer | 1GG | Legendary Creature — Elf Archer | Reach Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. 1/4 |
High Noon | 1W | Enchantment | Each player can't cast more than one spell each turn. {4}{R}, Sacrifice High Noon: It deals 5 damage to any target. |
Ragemonger | 1BR | Creature — Minotaur Shaman | Minotaur spells you cast cost {B}{R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost {2}{R}, it costs {2} to cast.) 2/3 |
Belligerent Regisaur | Creature — Dinosaur | Trample Whenever you cast a spell, Belligerent Regisaur gains indestructible until end of turn. 4/3 | |
Opal Guardian | WWW | Enchantment | When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red. |
Petrified Wood-Kin | 6G | Creature — Elemental Warrior | This spell can't be countered. Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Protection from instants 3/3 |
Lone Wolf of the Natterknolls | Creature — Werewolf | Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. 3/5 | |
Storm Entity | 1R | Creature — Elemental | Haste Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. 1/1 |
Vedalken Archmage | 2UU | Creature — Vedalken Wizard | Whenever you cast an artifact spell, draw a card. 0/2 |
Colfenor's Plans | 2BB | Enchantment | When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. You may look at the cards exiled with Colfenor's Plans, and you may play lands and cast spells from among those cards. Skip your draw step. You can't cast more than one spell each turn. |