M:tG card similarity search
1W · Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
Name | Mana | Type | Text |
---|---|---|---|
Armored Griffin | 3W | Creature — Griffin | Flying, vigilance 2/3 |
Diving Griffin | 1WW | Creature — Griffin | Flying, vigilance 2/2 |
Griffin Sentinel | 2W | Creature — Griffin | Flying Vigilance (Attacking doesn't cause this creature to tap.) 1/3 |
Benalish Commander | 3W | Creature — Human Soldier | Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—{X}{W}{W}. X can't be 0. Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token. */* |
Crush of Tentacles | 4UU | Sorcery | Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token. |
Oviya Pashiri, Sage Lifecrafter | G | Legendary Creature — Human Artificer | {2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control. 1/2 |
Brood Keeper | 3R | Creature — Human Shaman | Whenever an Aura becomes attached to Brood Keeper, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn." 2/3 |
Flash of Defiance | 1R | Sorcery | Green creatures and white creatures can't block this turn. Flashback—{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Ghalma the Shaper | 1WW | Legendary Creature — Elephant Artificer | Vigilance Whenever Ghalma the Shaper attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token. 3/3 |
Sylvok Lifestaff | 1 | Artifact — Equipment | Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip {1} |