M:tG card similarity search
2W · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Name | Mana | Type | Text |
---|---|---|---|
Spider Spawning | 4G | Sorcery | Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Pentarch Ward | 2W | Enchantment — Aura | Enchant creature As Pentarch Ward enters the battlefield, choose a color. When Pentarch Ward enters the battlefield, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. |
Frogify | 1U | Enchantment — Aura | Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) |
Abbey Gargoyles | 2WWW | Creature — Gargoyle | Flying, protection from red 3/4 |
Blaze Commando | 3RW | Creature — Minotaur Soldier | Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste. 5/3 |
Changeling Hero | 4W | Creature — Shapeshifter | Changeling (This card is every creature type.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 4/4 |
Hazerider Drake | 2WU | Creature — Drake | Flying, protection from red 2/3 |
Kithkin Armor | W | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage. |
Lightwalker | 1W | Creature — Human Warrior | Lightwalker has flying as long as it has a +1/+1 counter on it. 2/1 |
Paroxysm | 1R | Enchantment — Aura | Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. |