M:tG card similarity search
2W · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Name | Mana | Type | Text |
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Gunner Conscript | 1G | Creature — Human Mercenary | Trample Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it. When Gunner Conscript dies, if it was enchanted, create a Junk token. When Gunner Conscript dies, if it was equipped, create a Junk token. 2/2 |
Guardian's Magemark | 2W | Enchantment — Aura | Flash Enchant creature Creatures you control that are enchanted get +1/+1. |
Inner Demon | 2BB | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn. |
Fledgling Osprey | U | Creature — Bird | Fledgling Osprey has flying as long as it's enchanted. 1/1 |
Barbed Spike | 1W | Artifact — Equipment | When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it. Equipped creature gets +1/+0. Equip {2} |
Dominating Licid | 1UU | Creature — Licid | {1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. You control enchanted creature. 1/1 |
Sicken | B | Enchantment — Aura | Enchant creature Enchanted creature gets -1/-1. Cycling {2} ({2}, Discard this card: Draw a card.) |
Akki War Paint | R | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1. |
Drag the Canal | UB | Instant | Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
History of Benalia | 1WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn. |