Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Griffin Protector

3W · Creature — Griffin

Flying Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Devouring Swarm 1BBCreature — Insect Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. 2/1
Joraga Bard 3GCreature — Elf Rogue Bard Ally Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. 1/4
Hero of Goma Fada 4WCreature — Human Knight Ally Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn. 4/3
Flesh-Eater Imp 3BCreature — Phyrexian Imp Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn. 2/2
Reaper King 2/W2/U2/B2/R2/GLegendary Artifact Creature — Scarecrow ({2/W} can be paid with any two mana or with {W}. This card's mana value is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. 6/6
Breathless Knight 1WBCreature — Spirit Knight Flying, lifelink Whenever Breathless Knight or another creature enters the battlefield under your control, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight. 2/2
Skyclave Pick-Axe GArtifact — Equipment When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {2}{G}
Dungeon Shade 3BCreature — Shade Spirit Flying {B}: Dungeon Shade gets +1/+1 until end of turn. 1/1
Vampire Bats BCreature — Bat Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1
Pit Imp BCreature — Imp Flying {B}: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1
Page 21