Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grim Captain's Call

2B · Sorcery

Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.

Similar cards

Color identity:
NameManaTypeText
Dawn Evangel 2WEnchantment Creature — Human Cleric Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand. 2/3
Gollum, Patient Plotter 1BLegendary Creature — Halfling Horror When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. {B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. 3/1
Geralf's Masterpiece 3UUCreature — Zombie Horror Flying Geralf's Masterpiece gets -1/-1 for each card in your hand. {3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped. 7/7
Drag Under 2USorcery Return target creature to its owner's hand. Draw a card.
Repulse 2UInstant Return target creature to its owner's hand. Draw a card.
Symbol of Unsummoning 2USorcery Return target creature to its owner's hand. Draw a card.
Kairi, the Swirling Sky 4UULegendary Creature — Dragon Spirit Flying, ward {3} When Kairi, the Swirling Sky dies, choose one — • Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. • Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. 6/6
Soulless Jailer 2Artifact Creature — Phyrexian Golem Permanent cards in graveyards can't enter the battlefield. Players can't cast noncreature spells from graveyards or exile. 0/4
Decree of Annihilation 8RRSorcery Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) When you cycle Decree of Annihilation, destroy all lands.
Immortal Coil 2BBArtifact {T}, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.
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