M:tG card similarity search
1BG · Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
Name | Mana | Type | Text |
---|---|---|---|
Veilstone Amulet | 3 | Artifact | Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. |
Courtly Provocateur | 2U | Creature — Human Wizard | {T}: Target creature attacks this turn if able. {T}: Target creature blocks this turn if able. 1/1 |
Dread | 3BBB | Creature — Elemental Incarnation | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
Dauntless Dourbark | 3G | Creature — Treefolk Warrior | Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. */* |
Soul of Shandalar | 4RR | Creature — Avatar | First strike {3}{R}{R}: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls. {3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls. 6/6 |
Burn the Accursed | 4R | Instant | Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead. |
Center Soul | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Emerge Unscathed | W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Hare Raising | G | Sorcery — Adventure | Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control. |
Shore Up | U | Instant | Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.) |