M:tG card similarity search
B · Creature — Zombie
When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Voracious Hatchling | 3W/B | Creature — Elemental | Lifelink Voracious Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling. 6/6 |
Galadriel's Dismissal | W | Instant | Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) |
Myr Moonvessel | 1 | Artifact Creature — Myr | When Myr Moonvessel dies, add {C}. 1/1 |
Funnel-Web Recluse | 4G | Creature — Spider | Reach Morbid — When Funnel-Web Recluse enters the battlefield, if a creature died this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/5 |
Clam-I-Am | 2U | Creature — Clamfolk | If you roll a 3 on a six-sided die, you may reroll that die. 2/2 |
Heartless Summoning | 1B | Enchantment | Creature spells you cast cost {2} less to cast. Creatures you control get -1/-1. |
Skinrender | 2BB | Creature — Phyrexian Zombie | When Skinrender enters the battlefield, put three -1/-1 counters on target creature. 3/3 |
Sturdy Hatchling | 3G/U | Creature — Elemental | Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. {G/U}: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.) Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling. 6/6 |
Protocol Knight | 3U | Creature — Human Knight | When Protocol Knight enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/4 |
No Witnesses | 2WW | Sorcery | Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |