Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grim Tutor

1BB · Sorcery

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

Similar cards

Color identity:
NameManaTypeText
Blunt the Assault 3GInstant You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
Rally for the Throne 2WInstant Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
Wizened Snitches 3UCreature — Faerie Rogue Flying Players play with the top card of their libraries revealed. 1/3
For the Ancestors 2GInstant Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ingenious Smith 1WCreature — Human Artificer When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn. 1/1
Dodecapod 4Artifact Creature — Golem If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. 3/3
Thought-Knot Seer 3CCreature — Eldrazi ({C} represents colorless mana.) When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card. 4/4
Diamond Mare 2Artifact Creature — Horse As Diamond Mare enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life. 1/3
Prism Ring 1Artifact As Prism Ring enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
Mentor of Evos Isle 2UCreature — Bird Wizard Flying When Mentor of Evos Isle enters the battlefield, choose a creature card in your hand. It perpetually gains flying. 2/1
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