Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grimclaw Bats

1B · Creature — Bat

Flying {B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Seton's Scout 1GCreature — Centaur Druid Scout Archer Reach (This creature can block creatures with flying.) Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. 2/1
Armor Sliver 2WCreature — Sliver All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." 2/2
Barbed Sliver 2RCreature — Sliver All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." 2/2
Skyrider Patrol 2GUCreature — Elf Scout Flying At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. 2/3
Aerial Assault 2WSorcery Destroy target tapped creature. You gain 1 life for each creature you control with flying.
Ashenmoor Cohort 5BCreature — Elemental Warrior Ashenmoor Cohort gets +1/+1 as long as you control another black creature. 4/3
Freelance Muscle 4GCreature — Rhino Warrior Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control. 4/4
Lend a Ham 2BInstant — Adventure Exile target creature. You gain 1 life for each Boar you control.
Quilled Charger 3RCreature — Porcupine Mount Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/3
Lullmage's Familiar 1GUCreature — Beast {T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life. 2/4
Page 228