Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grimclaw Bats

1B · Creature — Bat

Flying {B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Skyclave Pick-Axe GArtifact — Equipment When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {2}{G}
Glory-Bound Initiate 1WCreature — Human Warrior You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.) 3/1
Angel of Destiny 3WWCreature — Angel Cleric Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6
Sparktongue Dragon 3RRCreature — Dragon Flying When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target. 3/3
Lulu, Vengeful Hollyphant 2WBLegendary Creature — Elephant Angel Flying Whenever you attack with one or more other creatures with flying, each opponent loses that much life and you gain that much life. 2/4
Nezumi Linkbreaker BCreature — Rat Warlock When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." 1/1
Firemane Avenger 2RWCreature — Angel Flying Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. 3/3
Nyx-Fleece Ram 1WEnchantment Creature — Sheep At the beginning of your upkeep, you gain 1 life. 0/5
Viridian Harvest GEnchantment — Aura Enchant artifact When enchanted artifact is put into a graveyard, you gain 6 life.
Throw from the Saddle 1GSorcery Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
Page 263