M:tG card similarity search
UU · Creature — Merfolk Rogue
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with Grimoire Thief. {U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names. 2/2
Name | Mana | Type | Text |
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Spy Eye | 2UU | Creature — Eye Spy | Flying Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library. 1/3 |
Trail of Crumbs | 1G | Enchantment | When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, you may pay {1}. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
Mysteries of the Deep | 4U | Instant | Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead. |
Machinate | 1UU | Instant | Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. |
Sinner's Judgment | Enchantment — Aura Curse | Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. | |
Evolutionary Escalation | 1G | Enchantment | At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls. |
Feral Lightning | 3RRR | Sorcery | Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. |
Patient Naturalist | 2G | Creature — Human Scout | When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.) 2/3 |
Kumano Faces Kakkazan | R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control. II — When you next cast a creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Riftmarked Knight | 1WW | Creature — Human Rebel Knight | Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3—{1}{W}{W} When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste. 2/2 |