Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grindstone

1 · Artifact

{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.

Similar cards

Color identity:
NameManaTypeText
Vivid Grove Land Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
Vivid Marsh Land Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
Vivid Meadow Land Vivid Meadow enters the battlefield tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
Me, the Immortal 2GURLegendary Creature — Human Rogue At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. Counters remain on Me as it moves to any zone other than a player's hand or library. You may cast Me from your graveyard by discarding two cards in addition to paying its other costs. 3/3
Gilt-Leaf Ambush 2GTribal Instant — Elf Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Browbeat 2RSorcery Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
Bankrupt in Blood 1BSorcery As an additional cost to cast this spell, sacrifice two creatures. Draw three cards.
Technomancer 5BBArtifact Creature — Necron Wizard When Technomancer enters the battlefield, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield. 5/1
Festerhide Boar 3GCreature — Boar Trample Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn. 3/3
Invasion of Ravnica 5Battle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ravnica enters the battlefield, exile target nonland permanent an opponent controls that isn't exactly two colors.
Page 160