M:tG card similarity search
1 · Artifact
{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
Name | Mana | Type | Text |
---|---|---|---|
Pixie Illusionist | U | Creature — Faerie Wizard | Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Flying If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it. {T}: Target land you control becomes the basic land type of your choice until end of turn. 1/1 |
Renewing Dawn | 1W | Sorcery | You gain 2 life for each Mountain target opponent controls. |
Phyrexian Tribute | 2B | Sorcery | As an additional cost to cast this spell, sacrifice two creatures. Destroy target artifact. |
Ruthless Ripper | B | Creature — Human Assassin | Deathtouch Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Ruthless Ripper is turned face up, target player loses 2 life. 1/1 |
Fertilid | 2G | Creature — Elemental | Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. 0/0 |
Norn's Wellspring | 1W | Artifact | Whenever a creature you control dies, scry 1 and put an oil counter on Norn's Wellspring. {1}, {T}, Remove two oil counters from Norn's Wellspring: Draw a card. |
Soul of Ravnica | 4UU | Creature — Avatar | Flying {5}{U}{U}: Draw a card for each color among permanents you control. {5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control. 6/6 |
Nightkin Ambusher | 2UB | Creature — Mutant Warrior | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Nightkin Ambusher enters the battlefield, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter. 4/4 |
GO TO JAIL | W | Enchantment | When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. |
Pull | 4B/RB/R | Sorcery | Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step. |