Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grisly Spectacle

2BB · Instant

Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.

Similar cards

Color identity:
NameManaTypeText
Amalia Benavides Aguirre WBLegendary Creature — Vampire Scout Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2
Hotshot Mechanic WArtifact Creature — Fox Pilot Hotshot Mechanic crews Vehicles as though its power were 2 greater. 2/1
Merry-Go-Round Artifact — Attraction Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
Delney, Streetwise Lookout 2WLegendary Creature — Human Scout Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. 2/2
Forgefire Automaton 7Artifact Creature — Construct Prototype {2}{B} — 3/2 At the beginning of your upkeep, return target creature card with power less than Forgefire Automaton's power from your graveyard to the battlefield. Its base power perpetually becomes equal to Forgefire Automaton's power. 8/5
Ogre Arsonist 4RCreature — Ogre When Ogre Arsonist enters the battlefield, destroy target land. 3/3
Ronom Unicorn 1WCreature — Unicorn Sacrifice Ronom Unicorn: Destroy target enchantment. 2/2
Peema Aether-Seer 3GCreature — Elf Druid When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. Pay {E}{E}{E}: Target creature blocks this turn if able. 3/2
Temur Ascendancy GUREnchantment Creatures you control have haste. Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
Aura Fracture 2WEnchantment Sacrifice a land: Destroy target enchantment.
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