M:tG card similarity search
· Plane — Alara
Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Whenever chaos ensues, put target creature card from a graveyard onto the battlefield under your control.
Name | Mana | Type | Text |
---|---|---|---|
Mystical Dispute | 2U | Instant | This spell costs {2} less to cast if it targets a blue spell. Counter target spell unless its controller pays {3}. |
Scourge Wolf | RR | Creature — Wolf Horror | First strike Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. 2/2 |
The Great Forest | Plane — Lorwyn | Each creature assigns combat damage equal to its toughness rather than its power. Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn. | |
Soul's Majesty | 4G | Sorcery | Draw cards equal to the power of target creature you control. |
Yavimaya Kavu | 2RG | Creature — Kavu | Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield. */* |
Blot Out | 2B | Instant | Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control. |
Toralf, God of Fury | 2RR | Legendary Creature — God | Trample Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent. 5/4 |
A-Cosmos Charger | 2U | Creature — Horse Spirit | Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {U} 3/2 |
Cosmos Charger | 3U | Creature — Horse Spirit | Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3 |
Drain Power | UU | Sorcery | Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way. |