Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grixis Charm

UBR · Instant

Choose one — • Return target permanent to its owner's hand. • Target creature gets -4/-4 until end of turn. • Creatures you control get +2/+0 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Tetsuo, Imperial Champion UBRLegendary Creature — Human Samurai Whenever Tetsuo, Imperial Champion attacks, if it's equipped, choose one — • Tetsuo deals damage equal to the highest mana value among Equipment attached to it to any target. • You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to Tetsuo without paying its mana cost. 3/3
Talonrend 4UCreature — Elemental Flying {U/R}: Talonrend gets +1/-1 until end of turn. 0/5
Lord of the Accursed 2BCreature — Zombie Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn. 2/3
Sun Ce, Young Conquerer 3UULegendary Creature — Human Soldier Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand. 3/3
Growth Spurt 1GInstant Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
Metropolis Sprite 1UCreature — Faerie Rogue Flying {U}: Metropolis Sprite gets +1/-1 until end of turn. 1/2
Hero of the Winds 3WCreature — Human Soldier Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. 1/4
Invasion of Innistrad 2BBBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) Flash When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.
Pride of the Perfect 3BEnchantment Elves you control get +2/+0.
Scab-Clan Charger 3GCreature — Centaur Warrior Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. 2/4
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