Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Grizzled Huntmaster

1GG · Creature — Human Warrior

When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way. 4/3

Similar cards

Color identity:
NameManaTypeText
Trapmaker's Snare 1UInstant Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
Cemetery Prowler 1GGCreature — Wolf Vigilance Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard. Spells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler. 3/4
Sorcerous Spyglass 2Artifact As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Knowledge Pool 6Artifact Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library. Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with Knowledge Pool without paying its mana cost.
Cardpecker 1WCreature — Bird Flying Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return Cardpecker from your graveyard to your hand. 1.5/1
Perforator Crocodile 3BBBCreature — Crocodile When Perforator Crocodile enters the battlefield, for each creature your opponents control, conjure a card named Stab Wound onto the battlefield attached to that creature. Cycling {1}{B} 6/5
Tunnel Vision 5USorcery Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
Memory Theft 2BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
Plasmancer 2BBArtifact Creature — Necron Wizard Flying Dynastic Advisor — When Plasmancer enters the battlefield, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle. 3/3
Thran Foundry 1Artifact {1}, {T}, Exile Thran Foundry: Target player shuffles their graveyard into their library.
Page 95